The Gunslinger
The enemies are gathering on the other side of the ridge and our heroes are preparing for their attack. If they manage to win the day, then they will possible save thousands of lives. Their enemy is a band of raiders that have been traveling the deserts of Gerdan for years: murdering, stealing and raping all those who stand in their ways. However, until this moment, no others have able to get the jump on them, there may not be another chance to stop them, save for this moment. Our heroes have a plan, they know who the most powerful fighter amongst the raiders is and they can see him standing at the back of their camp, he goes by the name Grendel. However, there are dozens of armed raiders between our heroes and their target. If Grendel is able to get himself into the fight, our heroes won't stand a chance. They select the best person for the job, the one with the best chance of fighting Grendel in a one on one fight. She is just a Gunslinger, she has no magical spells at her disposal, no ancient sword to give her powers. In fact, compared to everyone else, she is under-armored and her weapons seem insignificant. The only advantage she has on her side.. She knows what she has to do and if she fails, thousands more will suffer at the hands of these madmen.
Our heroes reach the top of the ridge and begin their decent toward the raiders. The fight begins: bullets begin to fly, swords clash and blood is shed, but our Gunslinger has yet to draw her weapon. She walks forward slowly, her eyes focused on her target. To her right, a friend of hers takes a sword through the stomach, her friend reaches out to the Gunslinger as if asking for help, but the Gunslinger steps past him. A stray bullet strikes the Gunslinger in the leg, she winces, but her eyes stay open. Grendel has retrieved his weapon and steps forward into the battle, he is looking for the biggest threat.. he does not suspect the woman who is currently staring him down from where she stands, hidden amongst the fighters. More friends begin to fall at her sides. She knows a few spells that could save them, she has a few tricks of her sleeve that could lay waste to the raiders that are cutting her friends down. But she was given a job to do and she knows the cost if she should fail. She senses the footsteps approaching from behind her. She can make out the sound of an enemy raider raising a sword in the air to cut her down, the metallic ringing, the grunt of the enemy as he puts all his effort into this attack which could easily cut her in half. She has the grace and ability to simply sidestep this attack that would have surely ended her life. But from where our Gunslinger is standing.. She knows she can finish her job, she watched her friends die so she could get this one shot. She feels the blade of her enemy hack into her rib cage just as she pulls her revolver from its holster and fires a shot. She gives into the pain and closes her eyes. Two more blades pierce her flesh, but even with the chaos going on around her, she hears the sound of her target dropping to the sand.. dead. Just as she is about to be.
The Gunslingers began as a subtle group of warriors who try to keep the peace between feuding factions. They were instructed by law & order to do this. Times change, in an uncertain and often dark world, it is hard to be honorable and always do the right thing. Many Gunslingers still cling to memories of the old days. They attempt to use their skills to help others. They fight for causes that they deem just. Protecting the weak, defending the innocent, slaying the wicked. These Gunslingers still divide themselves into Sects based on their knowledge and personal growth. Growth for these individuals is almost never gauged with their skill in combat. Other Gunslingers have lost their moral compass or have tossed it aside as a useless relic from a time near forgotten. They use their skills in any way they see fit, usually the most profitable way. They might be bandits, mercenaries, and assassins. These individuals have no use for Sects. They might attempt to better themselves however this improvement is almost always a measurement of their deadliness in combat.
There are three Factions within the Order of Gunslingers. The Oldest of which is known as The Sons of Seltec. It is controlled a small monarchy, a royal family within the Order known as The Family Seltec. The man who began the Gunslinger Order over 400 years ago was a man named Cort Seltec
Other Gunslingers have lost their moral compass or have tossed it aside as a useless relic from a time near forgotten. They use their skills in any way they see fit, usually the most profitable way. They might be bandits, mercenaries, and assassins. These individuals have no use for Sects. They might attempt to better themselves however this improvement is almost always a measurement of their deadliness in combat.
Neither faction of the Gunslinger class has lost their eagle eyes and steady hands. Like the cowboys of Earth's 'Old West' era their name describes them perfectly. They are masters of the firearm. A gunslinger requires no fancy amount of weaponry for his trade but will usually only use a one of a kind weapon custom built for him. If your going into a gun fight you'd be advised to have a Gunslinger on your side. At the very least, hope that the other side doesn't.
First Sect
Seeing to the Needs of Others
Learning and Growing Mentally
Acquiring Respect and Honor For Oneself
Second Sect
Learning Restraint and Understanding
Learning Forgiveness
Third Sect
Learning True Guilt
Acquiring Respect and Honor from Others
Fourth Sect
Honing Fighting Skills
Class InformationPrimary Focus: Revolvers & Enchants
Attribute Restriction
20 Control
20 Arcane
Class Bonus
- The Gunslinger will receive a +1 to rolls involving Revolvers.
- The Gunslinger will receive a +1 to rolls involving Enchants.
- The Gunslinger will receive a -1 to rolls involving Melee Attacks.
Achievements
Remember: Being the first to earn an achievement will earn you x2 EXP.
Rank 1
You'll Be Fine.. I Promise: Use 'Silver Tongue' and convince a random NPC to die for you.
100 EXP - Completed By:
I Deal In Lead: Use 'Quickdraw' Win Initiative for party and win battle without enemies attacking once.
100 EXP - Completed By:
WOOT: Use 'Side Quest' to finish the important part of a quest by yourself and be voted MVP.
Rank 2
What about me?: Use 'The Highest Order', and have your mysterious friend aid you in a quest, but he gets voted MVP.
200 EXP - Completed By:
Triple Threat: Use 'Forever-Reloaded' and roll three Natural 20's in a Row and get your Reload Bonus x3.
200 EXP - Completed By:
Bufficide: Use 'Buff Bandit' to steal a fellow party's member defensive enchants. And then that party member dies while your still have enchant on.
Rank 3
Whatchuknowboutme?: Earn 'Legends Never Die' Status in 5 different locations.
300 EXP - Completed By:
Hurricane O'Bullets: Use 'Sleight-of-Hand', reload and get three successful attacks, to then attack again. And have party kill all enemies.
300 EXP - Completed By:
Hair & Toenail Collector: Use 'Scavenger' to make a potion/enchant/curse etc.. that is used to acquire an Epic/Legendary Weapon.
300 EXP - Completed By:
Rank 4
You Feeling Lucky Punk?: Duel another Gunslinger during a quest for the right to acquire an Epic Firearm. And win.
400 EXP - Completed By:
In Your Footsteps: Pass down an acquired Epic Revolver to a New Gunslinger.
400 EXP - Completed By:
Fifth Sect: Earn all 4 Sects. And be challenged to acquire the Fifth and Final Sect.
400 EXP - Completed By:
Rank 5
Order Restored: Reach Level 8. Acquire all Four Sects. Receive an invite to The Hall of Order. Finish Trials. Pass Into Legend
500 EXP - Completed By:
New Challenges to be added.. when a player becomes the first to achieve the 7 Possible Achievements.